Professional Work

FAST RMX

Platform: Nintendo Switch
Publisher: Shin’en Multimedia
Genre: Future Racer
Status: Finished

  • Contributed to track design and gameplay programming.
  • Adjusted overall balancing and tweaked racing AI
  • Overhauled vehicle balance and handling
  • Debugging and quality assurance testing to prepare the game for Lotcheck + TRC.
  • Managed age rating applications, price promotions, localizations and sales preparation.

Screenshots:


FAST Racing NEO

Platform: Wii U
Publisher: Shin’en Multimedia (USA + EUR) / Arc System Works (Japan)
Genre: Future Racer
Status: Finished

  • Implemented E-Commerce Functionality and DLC integration
  • Contributed to track design and gameplay programming.
  • Adjusted overall balancing and tweaked racing AI to perform better at higher speeds.
  • Created the E-Manual and additional material.
  • Debugging and quality assurance testing to prepare the game for Lotcheck + TRC.
  • Managed age rating applications, price promotions, localizations and sales preparation.

Screenshots:


Nano Assault NEO / Nano Assault NEO-X

Platform: PlayStation 4 / Wii U
Publisher: Shin’en Multimedia (USA + EUR) / Arc System Works (Japan)
Genre: Twin Stick Shooter
Status: Finished

  • Contributed to gameplay programming.
  • Made gameplay adjustments to improve learning curve and overall balancing.
  • Created the E-Manual and additional material.
  • Debugging and quality assurance testing to prepare the game for Lotcheck + TRC.
  • Managed age rating applications, price promotions, localizations and sales preparation.

Screenshots:


Art of Balance

Platform: Nintendo Switch + PlayStation 4 + Wii U
Publisher: Shin’en Multimedia (USA + EUR) / Arc System Works (Japan)
Genre: Physics Puzzler
Status: Finished

  • Implemented online matchmaking and online multiplayer
  • Sole UI programmer for most menus.
  • Reworked the menu integration to allow for multi-device controls.
  • Took ownership of game design and gameplay programming.
  • Designed and implemented two additional multiplayer modes.
  • Revisited and adjusted all levels to ensure playability with all input devices.
  • Created the E-Manual and additional material.
  • Debugging and quality assurance testing to prepare the game for final testing (Lotcheck + TRC).
  • Managed age rating applications, price promotions, localizations and sales preparation.

Screenshots:


Jett Rocket II – The Wrath of Taikai

Platform: Nintendo 3DS
Publisher: Shin’en Multimedia (USA + EUR) / Arc System Works (Japan)
Genre: 3D Jump & Run
Status: Finished

  • Sole UI programmer for most menus.
  • Worked together with the main programmer to design and implement additional gameplay mechanics.
  • Designed and built most of the levels and all of the bonus levels.
  • Created the E-Manual and additional material.
  • Debugging and quality assurance testing to prepare the game for final testing (Lotcheck).
  • Managed age rating applications, price promotions, localizations and sales preparation.

Screenshots:


Nano Assault / Nano Assault EX

Platform: Nintendo 3DS
Publisher: Majesco Entertainment (Retail) / Shin’en Multimedia (Nintendo eShop)
Genre: Twin Stick Shooter
Status: Finished

  • Worked together with the main programmer to design and implement additional gameplay mechanics.
  • Designed and built half of the levels and made adjustments to the remaining levels to improve overall gameplay.
  • Created the E-Manual and additional material.
  • Debugging and quality assurance testing to prepare the game for final testing (Lotcheck).
  • Managed age rating applications, price promotions, localizations and sales preparation.

Screenshots:


Art of Balance Touch!

Platform: Nintendo 3DS
Publisher: Shin’en Multimedia (USA + EUR) / Arc System Works (Japan)
Genre: Physics Puzzler
Status: Finished

  • Took ownership of game design and gameplay programming.
  • Contributed to UI programming.
  • Designed and built 100 additional levels including new game mechanics to freshen up the experience.
  • Revisited and adjusted all levels to ensure playability with touch controls.
  • Created the E-Manual and additional material.
  • Debugging and quality assurance testing to prepare the game for final testing (Lotcheck).
  • Managed age rating applications, price promotions, localizations and sales preparation.

Screenshots:


Fun! Fun! Minigolf TOUCH!

Platform: Nintendo 3DS
Publisher: Shin’en Multimedia (USA + EUR) / Cyberfront (Japan)
Genre: Minigolf Game
Status: Finished

  • Worked together with the main programmer to design and implement additional gameplay mechanics.
  • Implementation of additional game mechanics and modes.
  • Created the E-Manual and additional material.
  • Debugging and quality assurance testing to prepare the game for final testing (Lotcheck).
  • Managed age rating applications, price promotions, localizations and sales preparation.

Screenshots:


FAST Racing League

Platform: Wii
Publisher: Shin’en Multimedia
Genre: Future Racer
Status: Finished

  • Sole AI Programmer.
  • Contributed to UI programming.
  • Designed and built all levels of the game.
  • Created the E-Manual and additional material.
  • Debugging and quality assurance testing to prepare the game for final testing (Lotcheck).
  • Managed age rating applications, price promotions, localizations and sales preparation.

Screenshots:


Jett Rocket

Platform: Wii
Publisher: Shin’en Multimedia
Genre: 3D Jump & Run
Status: Finished

  • Debugging and quality assurance testing to prepare the game for final testing (Lotcheck).
  • Created the E-Manual and additional material.
  • Lotcheck submission and production preparation.
  • Managed age rating applications, price promotions, localizations and sales preparation.

Screenshots:


Art of Balance

Platform: Wii
Publisher: Shin’en Multimedia
Genre: Physics Puzzler
Status: Finished

  • Took ownership of game design and gameplay programming.
  • Sole UI programmer for most menus.
  • Designed and built 100 levels.
  • Created the E-Manual and additional material.
  • Debugging and quality assurance testing to prepare the game for final testing (Lotcheck).
  • Managed age rating applications, price promotions, localizations and sales preparation.

Screenshots:


Fun! Fun! Minigolf

Platform: Wii
Publisher: Shin’en Multimedia
Genre: Minigolf Game
Status: Finished

  • Worked together with the main programmer to design and implement additional gameplay mechanics.
  • Created the E-Manual and additional material.
  • Debugging and quality assurance testing to prepare the game for final testing (Lotcheck).
  • Managed age rating applications, price promotions, localizations and sales preparation.

Screenshots:


Zenses Zen Garden

Platform: Nintendo DS
Publisher: The Game Factory / Knowledge Adventure Inc.
Genre: Puzzle Game
Status: Finished

  • Designed and programmed all eight included puzzles games including all bonus rounds.
  • Programmed random level generators for all included puzzle games.
  • Writing of all project documentation for review by the publisher.
  • Debugging and quality assurance testing to prepare the game for final testing (Lotcheck).

Screenshots:


Zenses Rainforest

Platform: Nintendo DS
Publisher: The Game Factory / Knowledge Adventure Inc.
Genre: Puzzle Game
Status: Finished

  • Designed and programmed five of the six included puzzles games and bonus rounds.
  • Programmed random level generators for most of the included puzzle games.
  • Writing of all project documentation for review by the publisher.
  • Debugging and quality assurance testing to prepare the game for final testing (Lotcheck).

Screenshots:


Zenses Ocean

Platform: Nintendo DS
Publisher: The Game Factory / Knowledge Adventure Inc.
Genre: Puzzle Game
Status: Finished

  • Contributed to game design and balancing.
  • Debugging and quality assurance testing to prepare the game for final testing (Lotcheck).
  • Updating of all project documentation for review by the publisher.

Screenshots: